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Thread: Traps

  1. #1

    Traps

    Hi James

    I know developers don’t like to share a lot about the battle mechanics, but i’m going to take a shot at asking anyway.

    Was wondering if you could supply some details about the archer tower, walls, and traps. 1) what is the range of the archer towers and how the damage dealt by the archer tower is determined (archer attack goes up 20+m! But kills less than 10k usually); 2) do walls hp or level play a role in the battle such as increasing defending arch and seige range or providing buffer zone for the seige?; 3) finally, what is the base triggering rate of the traps, and what is damage dealt by traps based on - do traps activate and deal damage on the first turn of battle, since troops needs to move and do not attack in the first?

    Thanks in advance James 😁
    Last edited by bryant-1996@hotmail.com; 08-19-2018 at 10:19 PM.

  2. #2
    Quote Originally Posted by bryant-1996@hotmail.com View Post
    Hi James

    I know developers don’t like to share a lot about the battle mechanics, but i’m going to take a shot at asking anyway.

    Was wondering if you could supply some details about the archer tower, walls, and traps. 1) what is the range of the archer towers and how the damage dealt by the archer tower is determined (archer attack goes up 20+m! But kills less than 10k usually); 2) do walls hp or level play a role in the battle such as increasing defending arch and seige range or providing buffer zone for the seige?; 3) finally, what is the base triggering rate of the traps, and what is damage dealt by traps based on - do traps activate and deal damage on the first turn of battle, since troops needs to move and do not attack in the first?

    Thanks in advance James 
    Dear Liege
    There's a distance between two players when the battle begins. And both players' troops charge against each other. And the troops advance a certain distance based on the troop Speed attribute. When the infantry or cavalry troop reach melee range. Your archers or catapults will be easily wiped out. 2) The Wall doesn't do much in battles. It cannot protect your ranged troops. 3) The traps are triggered when opponent troops come across the point(s) where the traps are set on the line.

    Best Regards
    James

  3. #3
    Hi James,

    Thanks for your reply. I’d like to clarify my 1st and 3rd question. In number one, I’m more referring to the archer tower in the city, not the archer troop. What role does this play in the defense. In number three, i am asking about the trap triggering rate - since there is ‘trap quality’ research that increases triggering rate by a percentage, and a talent and the Vietnamese general who also increase trigger rate, there must be some base triggering rate of the traps that is not 100%. In other words, the traps do not always inflict damage when they encounter an enemy because they do not necessarily trigger. Then, what is the base trigger rate of traps without any research or general or talent?

    Thanks!

  4. #4
    Quote Originally Posted by bryant-1996@hotmail.com View Post
    Hi James,

    Thanks for your reply. I’d like to clarify my 1st and 3rd question. In number one, I’m more referring to the archer tower in the city, not the archer troop. What role does this play in the defense. In number three, i am asking about the trap triggering rate - since there is ‘trap quality’ research that increases triggering rate by a percentage, and a talent and the Vietnamese general who also increase trigger rate, there must be some base triggering rate of the traps that is not 100%. In other words, the traps do not always inflict damage when they encounter an enemy because they do not necessarily trigger. Then, what is the base trigger rate of traps without any research or general or talent?

    Thanks!
    Dear Liege
    For question 1, Archer Tower can deal damage each round to the attacking troops before your wall is taken down. For question 3, our developer said that players should study it themselves. Traps triggered and lost. Thank you.

    Best Regards
    James

  5. #5
    Hi James,

    Are you able to provide information about the distance of the battlefield - whether this is variable like 2 distance units farther than the longest range in the battle or a stagnant value no matter the units involved. It is difficult to determine, especially when the mobile version doesn’t show the number of rounds of ghe fight like evony age II and I. If the mobile version can show the number of rounds lasted every fight, I think we can learn many things from that!

    Also another question, when the troop buildings say that a “certain troop possess a battle advantage over another troop” (ex. Archers have a troops advantage over cavalry), does this mean archer stats (attack, defense and hp) are amplified when fighting that other troop, or does it mean it simply preferentially targets the other troop type.

    Thanks 😁

  6. #6
    Quote Originally Posted by bryant-1996@hotmail.com View Post
    Hi James,

    Are you able to provide information about the distance of the battlefield - whether this is variable like 2 distance units farther than the longest range in the battle or a stagnant value no matter the units involved. It is difficult to determine, especially when the mobile version doesn’t show the number of rounds of ghe fight like evony age II and I. If the mobile version can show the number of rounds lasted every fight, I think we can learn many things from that!

    Also another question, when the troop buildings say that a “certain troop possess a battle advantage over another troop” (ex. Archers have a troops advantage over cavalry), does this mean archer stats (attack, defense and hp) are amplified when fighting that other troop, or does it mean it simply preferentially targets the other troop type.

    Thanks 
    Dear Liege
    I am sorry. Our developer told me that they cannot reveal the distance. But it's far enough to let both sides to form a formation before any damage is done.

    Best Regards
    James

  7. #7
    Hey James,

    A debt of gratitude is in order for your answer. I might want to explain my first and third inquiry. In number one, I'm more alluding to the bowman tower in the city, not the toxophilite troop.

    How job treats play in the guard? In number three, I am getting some information about the snare setting off rate - since there is 'trap quality' research that expands the setting off rate by a rate, and ability and the Vietnamese general who additionally increment trigger rate, there should be some base setting off pace of the snares that isn't 100 percent.

    As such, the snares don't consistently incur harm when they experience an adversary since they don't really trigger. Then, at that point, what is the base trigger pace of traps with practically no exploration or general or ability?

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    Last edited by jacpbhue; 02-01-2022 at 02:18 PM.

  8. #8
    A good trap setup must possess specific qualities. If you realize your limits, these attributes, paired with a smart approach, will lead to success. And the goal of an Account is straightforward: to accumulate as many points as possible. Decide early on what kind of trap you're going to build. This will provide you with some general principles to follow as you proceed. The most successful traps are unstoppable to opponents and are frequently hit. Anyway, in your free time, read this article about how to play brawl stars on pc and also this Acer Predator XB1 27 inch Gaming Monitor Review.

  9. #9
    Archer Towers: In most games, melon playground the range of the archer tower is determined by the game's mechanics and can vary depending on the level or type of the tower. The damage dealt by the archer tower is usually based on the level or upgrade of the tower, the type of ammunition used, and the type of enemy being attacked. Additionally, factors such as distance and cover can also affect the damage dealt by the archer tower.

  10. #10
    The range and damage of the archer towers in a game will likely vary depending on the specific game mechanics. Pizza Tower Generally speaking, archer towers are defensive structures that can attack enemy units from a distance, providing support to other defensive structures and troops. The damage dealt by the archer tower may be determined by various factors such as the level or upgrades of the tower, the level or stats of the attacking units, and other game-specific variables.

  11. #11
    Walls can play a role in defending a base in some games by creating barriers that slow down wordle enemy troops and provide cover for defensive structures. The HP or level of walls may also increase as they are upgraded, making them more resistant to damage from enemy attacks. However, the impact on the range of defensive structures or the buffer zone for siege weapons may depend on the specific game.

  12. #12
    Your best bet would be to reach out to the game's customer support team or the developer's community forum to ask for fnf information or clarification about these specific game mechanics.

  13. #13
    It is best to consult the game's official documentation retro bowl or forums for more specific information about the mechanics of archer towers, walls, and traps.

  14. #14
    Quote Originally Posted by donaldriskell View Post
    A good trap setup must possess specific qualities. If you realize your limits, these attributes, paired with a smart approach, will lead to success. And the goal of an Account is straightforward: to accumulate as many points as possible. Decide early on what kind of trap you're going to build. This will provide you with some general principles to follow as you proceed. The most successful traps are unstoppable to opponents and are frequently hit. Anyway, in your free time, read this article about how to play brawl stars on pc and also this Acer Predator XB1 27 inch Gaming Monitor Review.
    Welcome to the forum! It's great to have you here. Traps in any game require a certain level of finesse and strategy to be successful. With the right knowledge and a bit of trial and error, you can build a trap that will outsmart your opponents every time. Best of luck to you and happy gaming!

  15. #15
    The range of the archer tower will depend on each game mapquest directions and once arched, it will cause great damage to the opponent.

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